Set up your audio interface, then turn your library into a short edited arrangement: pull the sounds onto the Arrangement timeline, then trim, level, fade, and place them. By the end you have about thirty seconds of music built from your own sounds.
Live needs to know which audio hardware to use before you hear anything. Open Live's Audio preferences and choose your interface as the audio device, so playback runs to your headphones.
Setting up the audio interface VideoLive has its own audio setting, separate from the Mac's sound. In Live's audio device list, your interface may not show its brand name: the Behringer UM2 appears as USB Audio CODEC, and the PreSonus AudioBox as AudioBox USB 96. Pick the one for your interface.
Then set the inputs and outputs. Your interface gives you two channels, one stereo pair, which is all you need here.
Configuring the ins and outs VideoOpen a new Live Set (Ableton's word for a project) and save it into your working folder right away. Saving now creates the Project folder that holds this session's work.
A new Set opens with a default layout: two audio tracks, two MIDI tracks, and two return tracks. Here you use the audio tracks. The MIDI tracks hold instruments; the return tracks hold shared effects. They sit there unused until you need them.
Saving projects VideoTwo things make the rest of the work smoother. Live's file management keeps each project's pieces together, and the Info View, the small panel in the lower left, tells you what any control does when you hover over it.
File management and the Info View VideoA handful of keyboard shortcuts save real time. Learn the few in this video now, and you will reach for them constantly.
Basic keyboard shortcuts VideoSound travels from Live to the interface to your headphones. If a clip plays and you hear nothing, check three things: Live's audio device is set to your interface, your headphones are in the interface and not the Mac, and the interface headphone level is up. Turn that level low before your first play and bring it up from there, so a loud sample does not catch you off guard.
Add your sample library to Live's browser so your sounds sit in the sidebar, ready to preview and drag in. You add the folder once and Live remembers it.
Add your library to the browser VideoLive opens in Session View, a grid of slots for launching ideas. Your work here happens in Arrangement View, the timeline that runs left to right. Press Tab to switch between the two, and if the timeline ever disappears, Tab brings it back.
This video gives you the layout of the Arrangement view.
The Arrangement view VideoThe transport bar along the top starts and stops playback and sets the tempo.
The transport bar VideoNow pick four to six sounds from your library that you might use. Preview them in the browser, then drag each one onto its own audio track in the Arrangement view. Aim for variety: a sustained sound or two, a short hit or two, and a rhythmic loop if your library has one. You will want the contrast when you arrange.
Work on each clip in turn. Trim the start and the end so the clip holds just the part you want, set the clip's gain so it sits at a comfortable level, and add a short fade in and fade out so nothing starts or ends with a click.
This video walks those edits in the Arrangement view.
Editing in the Arrangement view VideoThat video also shows MIDI clips. Here you work with audio clips only, the ones that show a waveform.
These shortcuts speed up the same moves.
Arrangement view shortcuts VideoMost clip edits live in the Detail View, the panel along the bottom of the screen. Open it and you see the selected clip up close in Clip View.
That same panel is multi-purpose, and what it shows depends on what you open. Double-click a track's name and it becomes the Device View, the track's chain of devices, where its instruments and effects go. Double-click a clip and it becomes the Clip View instead, which comes in two kinds: one for audio clips, one for MIDI clips, the MIDI one often called the piano roll.
The Detail View and Clip View Video Clip View Live 11 manualTwo controls in Clip View are worth a close look.
Notice the clip's pitch control. On one of your short hits, changing the pitch also changes the clip's length, the way speeding up or slowing down tape does. That is specific to repitching a clip this way. When you play sounds from a sampling instrument, you repitch them a different way. Set it back to zero when you are done looking, so it does not shift the sound in your arrangement.
Now the gain slider. Drag it and watch the waveform in the clip grow and shrink. That gain belongs to the clip, and it is the first of several places you set level in Live.
Clip gain is one of several places level gets set on the way to the speakers, and it is the one you meet first. It belongs to the clip, not the track: every clip has its own. Setting it is a little like normalizing a file, except the file never changes. The diagram shows the stages a sound passes through, from the clip gain you are using now out to the master.
Edit freely. Nothing you do here changes the files in your library; you are editing clips, not the sounds underneath.
Arrange three or more of your edited sounds into about thirty seconds of music. Duplicate clips, move them along the timeline, and layer them across tracks. There are no rules about what it should sound like. The point is the moves: placing, trimming, fading, and stacking clips until you have something whose shape you chose. Save as you go with Cmd-S.
Before you experiment with warping, branch your arrangement: run File → Save As and name the copy something new. Do all your warping in the copy, so the original keeps the arrangement exactly as you built it. Saving a fresh version before you experiment is a habit worth keeping, since it lets you try anything and still walk back.
You already met one way to stretch a sound. Turning a clip's pitch control sped it up or slowed it down, and the pitch rose or fell along with it, the way a tape plays higher when it runs fast and lower when it runs slow. Speed and pitch move together there: one move, both results.
Warping is the other way. Live stretches the timing of a clip to match the Set's tempo and holds the pitch where it was. A loop recorded at one speed can play faster or slower to sit in time with your project, and it stays at its original pitch the whole time. Speed and pitch come apart: the timing bends to the tempo, the pitch stays put. That separation is the point of warping, and it is the thing tape could never do.
Live tries to do this for you. Drag certain sounds in and it guesses their tempo and warps them on the spot to lock them to your Set. That guess helps for some sounds and gets in the way for others, and at this stage you want to take the wheel yourself. Open Live's preferences (Live → Preferences, or Cmd-,) and choose the Record/Warp/Launch tab. In the Warp section, set Loop/Warp Short Samples to Unwarped One Shot and set Auto-Warp Long Samples to Off.
With those off, every sound you import plays at its own recorded speed and ignores the Set tempo until you decide otherwise. Warping becomes a choice you make one clip at a time, on the clips that want it.
Now try it. Take a rhythmic loop and turn Warp on for that clip: it locks to the Set tempo, and if you change the tempo in the transport bar the loop follows and stays in time, its pitch unchanged. Take a one-shot, a single hit with no built-in rhythm, and leave Warp off: it plays at its recorded speed, indifferent to the tempo. Loops usually want Warp on, one-shots usually want it off.
Warping clips VideoWarp has several modes (Beats, Tones, Texture, Complex). Leave them at the default for now. The how, and what each mode is for, is here:
Audio Clips, Tempo, and Warping Live 11 manualExport your arrangement to a single audio file at 48 kHz, 32-bit, saved into your working folder.
Exporting audio Video Exporting Audio and Video Live 11 manualLinks and further reading to come.